Rethinking Video Game Difficulty Settings

Rethinking Video Game Difficulty Settings

As an active form of media rather than a passive one, video games employ difficulty modes as a way to open their stories up to as many players as possible. The same story can be explored by players of differing skill levels, with variables like number of enemies or...
Review: Furi

Review: Furi

Review: Furi Fast and Furi-ous. ; Every once in a while, PlayStation Plus’ monthly goodie-bag features something entirely new. Some are absolute belters, like Rocket League, while others sometimes struggle to get much attention even with PS+’s extra push, like Dead...
Mass Effect 3 – Some Things Are Inevitable

Mass Effect 3 – Some Things Are Inevitable

[Note: Laura’s currently recovering from surgery, so here’s something from the LauraKBuzz archives!] Mass Effect 3 didn’t end how I wanted it to end. Mass Effect 3’s ending left me unfulfilled. Mass Effect 3’s ending stripped all choice and defiant agency away from...
Villainous Agency – Undertale and Murder

Villainous Agency – Undertale and Murder

[Note: Laura’s currently recovering from surgery, so here’s something from the LauraKBuzz archives!] [Warning, Undertale plot spoilers ahead] Usually when I play video games touted as “be the villain” experiences, I come off feeling like I still played as...
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