Brink, Splash Damage’s very much unloved multiplayer parkour-shooter, has just gone free-to-play.

Originally released in 2011, Brink combined parkour with objective-based gameplay and pretty deep character customisation. While it had a lot of pre-release hype, and I personally loved it to death, the game suffered from enough bugs and balance issues to push players away, and the game died a very quick death.

To celebrate the move to free-to-play, the DLC Agents of Change, which included some new maps that were alright, is also 40% off on Steam.

I’m one of the few who pre-ordered Brink and didn’t regret it. The parkour, floating eco-city setting and colourful art style dragged me in to the extent that I even followed the short-lived esports scene that developed around it in the first few months. I hit the level cap on two characters, and it was one of the only multiplayer FPS I’ve ever been remotely good at. I loved Brink.

It remains to be seen whether this change will be enough to resurrect Brink, but hopefully I’ll be able to get a few matches in to relive the good ol’ days.

Joe is LPVG’s resident hardware nerd. If it’s overpriced and has gaudy RGB lighting, he’s probably drooling over it. He loves platformers, MMOs, RPGs, hack ‘n slashers and FPS, with his favourite games being Mirror’s Edge, Left 4 Dead, Sonic the Hedgehog 2, Oblivion and Dead Space. Don’t ask him about his unhealthily large Monsters Inc memorabilia collection. Seriously, just don’t ask…