Seasons After Fall is an adorable side-scroller featuring a cute as hell little fox as its playable hero. I am ALL OVER THIS!
In Seasons After Fall, you don’t actually play the tiny cute fluffball of a fox pictured above, you actually play as a spirit inhabiting the fox’s body. The spirit can change seasons within the world like Link in that Zelda game where he could change the seasons, and the fox body allows for physical interaction with the world. So the two make a rather convenient pair for world exploration.
The game completely excels visually on PS4 (Apparently there is already a PC version out which we are going to check out very soon). The colour pairings for each season are stunningly blended, the animations as the fox runs, climbs and jumps are adorably detailed, and the world is a constant treat on the eyes to explore.
What I saw of the narrative felt very much like something from a story book you’d read to a seven year-old about the way the world gently grows and changes over the seasons and how you sometimes have to patiently wait for good things to happen. It’s harmless, soft, and gentle to the core.
My biggest concern playing the demo was that the game seems rather inconsistent in terms of both design sign-posting and puzzle difficulty. Some puzzles are entirely too simple and straight forward to solve, while others make very little sense in terms of how manipulating seasons would aid progress. This wild up and down of difficulty made me unsure who the game was trying to appeal to, children or adults.
Seasons After Fall certainly is gorgeous, and I’m eager to give it a deeper look. I just hope the full game has a more consistent difficulty and signposting quality.
[Disclosure – LPVG’s hotel and travel costs were covered while attending the above press event. This included travel from London to Paris and one night in a Paris hotel].