Farming Simulator has a strange release cycle. Each year’s entry alternates between a mobile edition, such as 16 being on Vita, iOS and Android, and a release for PC and home consoles, like 15 and 17. Farming Sim 18 continues this trend, and should be released for 3DS, Vita, and mobile devices some time this year.

I’m not going to waste your time explaining what Farming Simulator is in any depth, as you probably already know if it’s a game for you. You slowly drive farming equipment around farms, trying to make a living from careful ploughing of fields. If you’re into that concept, you’ve probably already played at least a little of Farming Simulator on PC or Console.

While attending a recent Focus Home Interactive press event, I was lucky enough to go hands on with the 3DS version of Farming Simulator 18 for a short time. Simply put, it’s the same core game as Farming Simulator 17 on PC and Consoles, but with considerably reduced draw distances, resolution and a less stable framerate. Swinging the camera around your truck results in notable framerate slowdown which reduced my ability to easily enjoy scenery as I farmed. The whole game world also feels a bit less populated and a lot less detailed.

While mechanically the same as Farming Sim 17, the visual reductions do ultimately feel like they take away something inherent to the Farming Simulator charm. The console and PC versions of the game get a lot of their appeal from losing yourself in the relaxing, immersive world you are cultivating. A visual reduction makes the mechanical tasks a lot more visible over the tonal immersion and, for me, that removes a lot of the fun from the experience.

If you’re itching for Farming Simulator mechanics on your 3DS this’ll do the job, but it’s no replacement for the PC and console versions of the game.

[Disclosure – LPVG’s hotel and travel costs were covered while attending the above press event. This included travel from London to Paris and one night in a Paris hotel].

Laura’s gaming journey began in the 90′s when she was given a SNES by her older brother with Mario paint. From that day video games were all she thought about day or night, be it playing them, designing them, discussing them or writing about them.