Take the art style of Broken Age, layer it with 80’s synth rock album iconography, set it in neon space, give your protagonist a triple jump whose final leap features slow motion guitar shredding and get into battles fueled by music rhythm face button combat. This is my best attempt to describe what I experienced playing The Artful Escape of Francis Vendetti.

TAEoFV tells the story of Francis Vendetti, nephew of a famous folk artist but with a passion for electric guitar. On the day of his first gig, he somehow ends up traversing some alternate dimension neon space planet where he is expected to learn the art of performance, hone his musical skills, and ultimately find his passion as a musician and the musical persona which best fits it.

This is done by making fairly easy jumps in gorgeous environments to a beautiful soundtrack, following fairly simple button prompts in gorgeous environments to a beautiful soundtrack, and snowboarding while making fairly easy jumps in gorgeous environments to a beautiful soundtrack.

If you hadn’t got the idea yet, the demo for the game shown at PAX in Melbourne was pretty easy to progress through, but gorgeously presented. Vistas are rich, grand in scope and detailed well. Audio is loud, booming and crafted to make you feel like a powerful badass.

Basically, it’s a gorgeous journey through a world that’s pretty easy to progress through based on the demo. It appears to be more about enjoying the journey than challenges encountered on that road.

Still, if every easy side scrolling platformer was this polished in presentation, I would be a very happy gamer.

[Photo Credit – Becky Gorman]

Laura’s gaming journey began in the 90′s when she was given a SNES by her older brother with Mario paint. From that day video games were all she thought about day or night, be it playing them, designing them, discussing them or writing about them.