If you play a fully patched copy of The Order: 1886 today, you’ll see an uncensored penis. It’s in a context considered sexualised, but it’s not engaging in sexual activity. It’s there, it’s gone within moments. It was never patched out of the game.

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In GTA IV: The Lost and the Damned, the character Thomas Stubbs has an uncensored, fully modelled penis. Far less of a stub than his name might imply. It’s slender, it’s nicely kept, it’s clean, and it knows it’s not the star of the show. It simply exists, initially glimpsed from a distance before being given its moment to shine.

It was never edited out of the game. It was left in its unedited glory.

Stubbs-noscale

Watch Dogs 2 featured uncensored penis. This is apparently not being patched out of the game.

Watch Dogs 2 also has an uncensored vagina. That is getting patched out.

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So, let’s talk a little about this. Why does the video game industry, specifically the part of the industry developing games for consoles, have an issue with adults seeing a vagina when a big ol’ floppy cock is perfectly fine?

First, let’s talk about the uses of a penis. In theory there are two basic uses, peeing and taking part in sexual stimulation. It is generally accepted that a flaccid depiction of a penis is employed to suggest a nonsexual use like peeing. If a penis is flaccid, then it’s assumed to be a nonsexual tool, a part of the body that exists for reasons other than sex.

If a dong is erect, the assumption (sometimes wrongfully so) is that it’s ready for sex, and a sexual penis is a bad forbidden secret penis we must keep private from the world. This is why I can rattle off numerous floppy todgers, uncensored, even if the context is sexual. If it’s not erect, it’s not a sex penis.

Here’s where we get onto the problem with video games depicting vaginas. Vaginas do not have two easily distinguishable physical states which can, at a glance, tell you if it’s currently a “sex vagina” or a “peeing vagina”. A pregnancy belly might be able to tell you it’s a baby birthing vagina, but that still implies sex happened once upon a time. That vagina’s still a sex vagina.

There’s no “I glanced at that vagina and knew it was a peeing vagina and is therefore okay to show in a game” state, so we have to look for other clues as to if a vagina is a sex vagina or not, I suppose. In the above image I suppose you could argue that crotchless underwear makes this vagina a sexually depicted vagina, but there isn’t any inherent difference whatsoever to the physical look of that vagina compared to one we might see if a woman was going to crouch in a bush to pee. It would still look the exact same.

I feel like this is the inherent issue, the default stance seems to be that a vagina is always a sex object. Sure it might pee, but it’s always a secret sex area which must be hidden, kept secret, not shown to a soul. Penises can be functional for peeing, they can bounce in funny ways, they can spin and they can be made to look like an elephant.

On console, there’s only one example I could find of a vagina left uncensored because it was deemed nonsexual. Apparently when it comes to console gaming, the only nonsexual vagina is a dead vagina. And even then only if it’s a blurry bush to hide most of the details.

Noire

I think this is honestly kind of bullshit. For almost every minute of my life my vagina is not a sex vagina, it’s something that exists for me to pee. My vagina is no more or less inherently sexual than the penis I once had. Both are inapropriate to whip out at a diner party (unless you have very fun friends) and both are able to exist nude, but unsexualised.

Let’s lose this stigma. Let’s get casual vagina in console games. Sure I get not wanting to have them shown partaking in active acts of sex, but let’s not pretend you can’t have a nonsexual vagina just as easily as a nonsexual penis.

Or I guess we could just play some nice PC-only games like Rust for our vagina fix. Still, I want to see more games I can play on my couch with Vagina present. I want the same chance of having to awkwardly explain genitals of all configurations on my living room TV.

Laura's gaming journey began in the 90′s when she was given a SNES by her older brother with Mario paint. From that day video games were all she thought about day or night, be it playing them, designing them, discussing them or writing about them.

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