The key to a good multiplayer party game is solid presentation and simple mechanics. Muddledash has these in spades.

The idea of Muddledash is that up to four players each control an octopus on the way to a birthday party, with the problem being that only one present is available to bring along to the party. Why each octopus didn’t bring their own present I do not know, but this is the root of Muddledash’s conflict. Levels are procedurally generated and require players to run toward the party, jump over obstacles and kick other players to make them drop the present.

The procedural generation on show did a good job of creating distinct and exciting levels which always felt fair and completable. Any time a player was left far enough behind to fall off screen they were respawned close to the other players without penalty, ensuring the game stayed competitive and victory always felt possible for all players.

The simple mechanics paired with the punishment free respawning meant that Muddledash’s short gameplay sessions constantly felt competitive, frantic, and like they were anybody’s to win.

The game is still very early, but all the building blocks are right for Muddledash to be a really fun game to whip out at parties, well worth keeping an eye out for.

Laura’s gaming journey began in the 90′s when she was given a SNES by her older brother with Mario paint. From that day video games were all she thought about day or night, be it playing them, designing them, discussing them or writing about them.

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