Some days, I feel like an idiot for believing Ubisoft’s repeated promises that Beyond: Good & Evil will one day get a sequel.

I loved the original game. The tease for a sequel was exciting. The sequel got a trailer. I began to hold onto hope that lasted year after year. Every year that Beyond: Good & Evil 2 fails to surface, but Ubisoft promise it still exists, that belief becomes a little harder.

The original BG&E, released all the way back in 2003, was unique. A narratively-focused adventure with a female journalist as its lead with an emphasis on non-lethal combat and photo journalism, it told a story of compassion and corruption that to this day stands unique in the industry.

The game ended with a very definitive tease for a sequel with a brief glimpse at a nightmarish potential future for one of the game’s most beloved characters… and then things went quiet.

We got a trailer for a sequel. We got repeated promises the game was in development. We got alleged leaked gameplay footage. We were even shown concept art for a revision of lead character Jade as recently as 2014 in a developer livestream. But still there is no sign of it coming anytime soon.


Honestly, I’m getting fed up after 13 years of believing that a sequel is coming.

I’m getting fed up of beating the drum about how great the original was.

I’m getting fed up of explaining why the tease at the end of the original was so compelling.

I’m getting fed up of being the singular person in a given room arguing that a sequel really is coming, and pointing out all the times Ubisoft have insisted it’s coming,

I’m getting fed up of believing, because faith and belief leave me open to being let down.

I don’t know how many more Ubisoft press conferences I can sit through, hoping and ultimately leaving deflated.

I think I’m approaching my limit.

I think continuing to believe in a sequel might be a little more than simply foolish.

Laura’s gaming journey began in the 90′s when she was given a SNES by her older brother with Mario paint. From that day video games were all she thought about day or night, be it playing them, designing them, discussing them or writing about them.

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